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Prodeus is the first real-time shooter from the past, recreated by modern rendering techniques. It delivers the kind of performance you would expect from an AAA game while retaining some of the aesthetic technological limits of older hardware.Our Art Style: High Quality 3D Retro Aesthetic
Make sure you focus on the most stunning visual effects.
Amazing dismemberment method
There is no end to blood!
Gameplay: Fast pace action
Hellish destruction
Dynamic Soundtrack
Combat scenarios that make you feel and convincing
Heavy-duty weapons
There are a myriad of hidden tricks to be discovered
Replayability:Continuous support
User generated content
Simple to use Level Editor
Jason Mojica and Michael Voeller from Bounding Box Software are developing Team:Prodeus. They have combined experience in FPS development over the last 25 years, and have a wealth of experience as independent artists and designers.
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